Luis Quesada Quirós

Luis Quesada Quirós

Proyectos

Publicaciones

Scheduling of events through notifications in mobile devices

Descripción:

It is very common to interact with notifications every day with our mobile devices. Notifications have advantages and disadvantages. They bring information for the user, but they are also interruptions. In this study, the authors provide a solution for scheduling events through notifications. They created an application using the Google Calendar platform and the Swift programming language to respond to events through notifications. Then, the participants evaluated the application through the usability scale of the system (SUS), and the results were positive. The authors received excellent comments and feedback from the participants in the evaluation.

Tipo de publicación: Conference Paper

Publicado en: 2019 IV Jornadas Costarricenses de Investigación en Computación e Informática (JoCICI)

Standardized Questionnaires for User Experience Evaluation: A Systematic Literature Review

Descripción:

Standardized questionnaires are one of the methods used to evaluate User Experience (UX). Standardized questionnaires are composed of an invariable group of questions that users answer themselves after using a product or system. They are considered reliable and economical to apply. The standardized questionnaires most recognized for UX evaluation are AttrakDiff, UEQ, and meCUE. Although the structure, format, and content of each of the questionnaires are known in detail, there is no systematic literature review (SLR) that categorizes the uses of these questionnaires in primary studies. This SLR presents the eligibility protocol and the results obtained by reviewing 946 papers from four digital databases, of which 553 primary studies were analyzed in detail. Different characteristics of use were obtained, such as which questionnaire is used more extensively, in which geographical context, and the size of the sample used in each study, among others.

Tipo de publicación: Journal Article

Publicado en: 13th International Conference on Ubiquitous Computing and Ambient ‪Intelligence UCAmI 2019‬

Smart Meeting Room Management System Based on Real-Time Occupancy

Descripción:

This paper proposes the creation of a smart meeting room through the incorporation of a PIR sensor and an AWS IoT button that allows the booking system to reflect a more precise availability of meeting rooms according to the actual occupancy status. The Internet of Things (IoT) devices are controlled using a Wi-Fi module that allows them to connect to the REST web service and to integrate with the open source Meeting Room Booking System (MRBS). In order to evaluate the system a storyboard evaluation was conducted with 47 participants. All participants filled out the User Experience Questionnaires (UEQ), described the product using three words and expressed their opinion through open comments. Finally, 19 participants took part in a real-life simulation of the smart meeting room and evaluated the system using the UEQ questionnaire. Based on the positive acceptance reflected in the evaluations, results show that the proposed system is considered very attractive and useful by the participants.

Tipo de publicación: Conference Paper

Publicado en: 2019 IV Jornadas Costarricenses de Investigación en Computación e Informática (JoCICI)

User Experience Comparison of Intelligent Personal Assistants: Alexa, Google Assistant, Siri and Cortana

Descripción:

Natural user interfaces are becoming popular. One of the most common natural user interfaces nowadays are voice activated interfaces, particularly smart personal assistants such as Google Assistant, Alexa, Cortana, and Siri. This paper presents the results of an evaluation of these four smart personal assistants in two dimensions: the correctness of their answers and how natural the responses feel to users. Ninety-two participants conducted the evaluation. Results show that Alexa and Google Assistant are significantly better than Siri and Cortana. However, there is no statistically significant difference between Alexa and Google Assistant.

Tipo de publicación: Journal Article

Publicado en: 13th International Conference on Ubiquitous Computing and Ambient ‪Intelligence UCAmI 2019‬

Framework for Creating Audio Games for Intelligent Personal Assistants

Descripción:

Intelligent Personal Assistant (IPA) has experienced an important market growth, therefore, an increase in its development by having more people interested in devices that use this software. This opens possibilities for develop new games that people can be interested in. This article presents a framework proposal to create audio games using IPA enabled devices. In order to evaluate the framework, a prototype was designed and presented to 30 participants. The results obtained indicated that a 97.6% of the interviewees were attracted to the idea of playing a game using and IPA.

Tipo de publicación: Conference Paper

Publicado en: Advances in Human Factors in Wearable Technologies and Game Design

A Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activity

Descripción:

Obesity and a sedentary lifestyle are relevant issues in today’s society. Even though different resources can be used to approach this problem, technology provides endless possibilities to fight against this problem. This article presents the results of a model to create augmented reality games where goals are achieved by doing physical activity (moving between different places). In order to evaluate the model, a prototype was built and presented to 50 participants. The results obtained indicated that an important percentage of the interviewees were attracted to the idea of playing a game to increase their physical activity.

Tipo de publicación: Conference Paper

Publicado en: Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, (BIOSTEC 2017)