Kryscia Ramírez Benavides

Kryscia Ramírez Benavides

Descripción: 

Oficina: 247

Casillero: 58

Es estudiante: 
No

Formación académica

2013-2016 Universidad de Costa Rica, San José.

  • Título de Doctorado Académico en Computación e Informática. Promedio: 9.27. Especialidad: Informática Educativa: Interacción Humano-Computador (en inglés HCI: Human-Computer Interaction) y Aprendizaje Colaborativo Apoyado por Computadora (en inglés CSCL: Computer Supported for Collaborative Learning).

2003-2008 Universidad de Costa Rica, San José.

  • Título de Magister Scientiae en Computación e Informática. Promedio: 9.67. Especialidad: Recuperación de Información. Tema de la Tesis: Generación automática de resúmenes de artículos basada en el contenido de documentos explícitamente referenciados.

1999-2003 Universidad de Costa Rica, San José.

  • Título de Bachillerato en Ciencias de la Computación e Informática. Promedio: 8.92. Especialidad: Computación e Informática.

Experiencia laboral

2010-Actual Administración del Sistema de Intermediación de Empleo Estudiantil del COVO, y atención a las diferentes ofertas de empleo que llegan a la Escuela.

2013-Actual Investigadora principal en el Proyecto No. 834-B3-260: Creación de un entorno de programación en dispositivos móviles orientado a niños entre 4 y 6 años que permita programar aplicaciones para robots. Centro de Investigaciones en Tecnologías de la Información y Comunicación – Escuela de Ciencias de la Computación e Informática (CITIC-ECCI), Universidad de Costa Rica. URL: http://www.citic.ucr.ac.cr/proyecto/programacion-ninos.

2013-Actual Profesora de la Escuela de Ciencias de la Computación e Informática, Universidad de Costa Rica.

2015 Actualmente realizando la Pasantía en el Extranjero en la Universidade Federal de Santa Catarina (UFSC) - Campus Araranguá, SC, Brasil, con el Prof. Juarez Bento Da Silva. La pasantía forma parte del Doctorado en Computación e Informática del Programa de Posgrado en Computación e Informática (PCI), Universidad de Costa Rica.

2016 Actualmente profesora del curso Estructuras Discretas y Robótica. Escuela de Ciencias de la Computación e Informática, Universidad de Costa Rica.

Proyectos

Publicaciones

Creating a Protocol for Collaborative Mobile Applications for Kids Between 4 and 6 Years Old

Descripción:

One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. ComputerSupported Collaborative Learning is one of the most promising approaches to enhance the learning process with the help of information and communication technology. At the same time, advances in technology and mobile devices in the last decade have increased the number of educational institutions adopting mobile tools in the learning process. This paper describes the design and implementation of a protocol for a collaborative mobile application. TITIBOTS Colab is a programming environment for kids between 4 and 6 years old. During the implementation of TITIBOTS Colab, while creating a working version of the protocol, our team found that all messages defined in the design worked properly in order to provide the communication rules for the client and server applications.

Tipo de publicación: Conference Paper

Publicado en: International Conference on Technological Ecosystems for Enhancing Multiculturality

NAO as a Copresenter in a Robotics Workshop - Participant’s Feedback on the Engagement Level Achieved with a Robot in the Classroom

Descripción:

Robotics, combined with computer science and human-centered studies, can have a substantial impact in areas such as education and innovation. Robots have proven to be a good tool to gain and maintain users’ involvement in different activities. In education, robots can be used as teaching assistants to improve participation, enhance concentration or just to get students’ attention. In this research, we involved an NAO, a humanoid robot, in a workshop presentation with the aim of measuring the impact of this technique on the level of engagement showed by the participants. The robot was programmed to simulate speech and gesticulate while it talked to apply the Wizard of Oz technique.

Tipo de publicación: Conference Paper

Publicado en: Advances in Intelligent Systems and Computing

Qbo Robot as an Educational Assistant - Participants Feedback on the Engagement Level Achieved with a Robot in the Classroom

Descripción:

A non-humanoid robot is used to assist in an educational workshop of Quality Assurance and DevOps. The goal of this research was to determine the level of engagement shown by students of computer science in a presentation conducted by a University professor and assisted by a robot. The robot interaction was based on the Wizard of Oz technique. The order of actions between the professor and the robot was scripted and practiced before the workshop. After the workshop, a survey was conducted to assess the students’ perception towards robot’s shape, size, behavior and, performance. The survey also included the Godspeed Questionnaire Series to measure participant’s perception of the robot and its effectiveness as an educational assistant. The results revealed the participants considered the robot featured personalized cognitive skills and exhibited an acceptable integration in the workshop.

Tipo de publicación: Conference Paper

Publicado en: Advances in Intelligent Systems and Computing

Tool UTAUT Applied to Measure Interaction Experience with NAO Robot

Descripción:

This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. Describing the registered result of construct such as Intention of Use, Perceived Enjoyment (PE), Perceived Sociability (PS), and Trust.

The study also describes the process of elaboration of this interaction. Multiple User-Centered Design techniques applied to the Human Interaction Robot field. Also, describes how the interaction of the robot with the participant was accomplished by using Wizard of Oz techniques.

Tipo de publicación: Conference Paper

Publicado en: Lecture Notes in Computer Science

Scheduling of events through notifications in mobile devices

Descripción:

It is very common to interact with notifications every day with our mobile devices. Notifications have advantages and disadvantages. They bring information for the user, but they are also interruptions. In this study, the authors provide a solution for scheduling events through notifications. They created an application using the Google Calendar platform and the Swift programming language to respond to events through notifications. Then, the participants evaluated the application through the usability scale of the system (SUS), and the results were positive. The authors received excellent comments and feedback from the participants in the evaluation.

Tipo de publicación: Conference Paper

Publicado en: 2019 IV Jornadas Costarricenses de Investigación en Computación e Informática (JoCICI)

Social Robotics Guidelines

Descripción:

Human interactions are affected by society's norms and cultural criteria. Individuals expect certain behaviors from other people, who have an obligation to act according to the expected behavior in the cultural and social context that surrounds them. Giving robots the ability to interact with humans, in human terms, is a great open challenge. People are willing to accept robotic systems in everyday life when robots engage in socially desirable (correct) behaviors with benevolent interaction styles (safe physical interaction). In addition, allowing robots to reason in social situations, involves a set of social norms that generate expectations, which can improve the dynamics of interactions between humans and robots, and the processes of selfassessment of robot behavior. In this article, we present a set of requirements for a more secure and socially correct physical interaction the robot with people, which is dependent on cultural criteria.

Tipo de publicación: Conference Paper

Publicado en: 2019 IV Jornadas Costarricenses de Investigación en Computación e Informática (JoCICI)

Evaluating the Nao Robot in the Role of Personal Assistant: The Effect of Gender in Robot Performance Evaluation

Descripción:

By using techniques such as the Wizard of Oz (WoZ) and video capture, this paper evaluated the performance of the Nao Robot in the role of a personal assistant, which was valuated alongside the impact of the assigned gender (male/female) in the perceived performance of the robot assistant. Within a sample size of 39 computer sciences students, this study assessed criteria such as: perceived enjoyment, intention to use, perceived sociability, trust, intelligence, animacy, anthropomorphism, and sympathy, utilizing testing tools such as Unified Theory of Acceptance and Use of Technology (UTAUT) and Godspeed Questionnaire (GSQ). These methods identified a significant effect of the gender assigned to the robot in variables such as intelligence and sympathy.

Tipo de publicación: Journal Article

Publicado en: Proceedings