@inbook {519,
	title = {Making the Physical Therapy Entertaining},
	booktitle = {Ambient Intelligence for Health},
	volume = {9456},
	year = {2015},
	pages = {148{\textendash}154},
	publisher = {Springer International Publishing},
	organization = {Springer International Publishing},
	address = {Cham},
	abstract = {<p>In physical therapy, goniometers are used to measure limb movement during restoration exercises. These devices aren{\textquoteright}t always readily available to therapists, and the exercises themselves are monotonous and offer little motivation for the patients. We have developed a low-cost device prototype we{\textquoteright}ve tested in knee rehabilitation exercises, and developed a framework with which a mobile application can use gathered data from said device, such as is the case of an example game also addressed here, intended to increase patient motivation and commitment when exercising.</p>},
	keywords = {Physical therapy, Videogames, Wearable medical devices},
	isbn = {978-3-319-26508-7},
	doi = {10.1007/978-3-319-26508-7_15},
	url = {http://dx.doi.org/10.1007/978-3-319-26508-7_15},
	author = {Torres, Andrea and L{\'o}pez, Gustavo and Guerrero, Luis},
	editor = {Bravo, Jos{\'e} and Herv{\'a}s, Ram{\'o}n and Villarreal, Vladimir}
}
